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Underwater Tomato Ninja: Beginning Game Development

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One thing I know for certain: this workshop will invove the Underwater Tomato Ninja. What workshop you say? I've been making a game development workshop. Or perhaps it's a series of workshops. Or then again perhaps it's a game based workshop to make a game. Along the...

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Game Workshop Card Prototypes

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On Episode 30 of the Lean Into Art Cast, I mention my upcoming game development workshop. Here's a sneak peek at the prototype card deck. Nope, not a "slide deck". The workshop itself is a game - a multiplayer card game to be precise. Everyone starts with a basic working...

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Creature Design, The Wormbug Completed

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I spent about an hour playing in Photoshop to finish the Wormbug's linework and coloring. The flatting stage went faster than normal as I already had the silhouette. I played around with a cool color palette for the creature. Instead of my normal flat shading with tones...

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Creature Design, Work in Progress

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Bug creature design, work in progress. Started it as a rough-sketch iPad painting and I found the creature looked too blocky/brick-wallish to communicate clearly in silhouette (that stage isn't depicted in the screencap). I refined the silhouette in Inkpad (image on the...

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Principles of Perception, Design, and Comics

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World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale from World Science Festival on Vimeo. Filling in the gaps. Bobby McFerrin didn't ask everyone to guess a sound - he started a pattern with one sound, then another, and another...

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Lean Into Art Cast - Skill Set Overlap

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  I call it an "emergent topic". We started with the intent to mention my recent talk for the Comic Artist's Forum at the Ann Arbor District Library and the topic took a life of its own. Jerzy and I went with it to explore how building an audience for your creative work...

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Interactive Empathy as a Design Concern

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Considering how interactions flow - whether in-person or in an app/web system with empathy as a focal concern.

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TurboGrafx Cameo w/Game Design Workshop Notecards

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Notecards are part of my iterative process. These notecards are from whittling and playing with the topics I'll be covering in my upcoming game design workshop at Lean Into Art. It'll cover part of what's outlined here - enough to design and build a basic game in HTML5...

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My Desk is Like an Upside Down Spider That Likes Computers

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Well... perhaps not quite a spider. I’ll need to add four more desk arms before I can respectfully claim my desk has eight limbs. Though as to why I added the bendy arms to my desk… I started using a Cintiq 12WX back in September of 2008 as a way to explore...

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Posterous theme by Cory Watilo

Blog of an Interactive Storyteller

Blog of an Interactive Storyteller

Rob Stenzinger's Blog. This is where I share a variety of thoughts and sketches surrounding my creative projects and interests (similar to what I share via audio on the AGZ Polytechnicast). I make comics, videogames, do comics and videogame workshops at Lean Into Art and provide design services as a UI+UX and Game Designer.

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