Polytechnicast - User Experience - You Don't Have to Know it All (UX for All)
Continuing the UX for All series, I combine a "why" and "don't have to know it all" set of prompts, considering how choosing to collaborate, investigate, and design is a very useful thing.
Related Links and Resources
- Drawing User Journey Maps to Design User Experiences, Gather Ideas, and Collaborate - on SALE through November 2019
- For Skillshare subscribers or those new to Skillshare who'd like to sign up for 2 free months + get the Drawing User Journey Maps class
- Blog of an Interactive Storyteller
- Art Soundoff
- Lean Into Art
- Art and Science Punks
- Guitar Fretter - mobile and deskop game to play and learn the note positions on a guitar fretboard
- Coaching for people navigating creative professional decisions, collaboration, and product makers and leaders
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